The more skilled creator can edit the sprites and data to make a. I've left it blank, including the name so that the NPCs of the game can use the \N command to add a little more personalisation to it, if that is relevant by any means. The game may not be like the traditional Pokemon games, but they have Pokemon in there. I'm using the "Change Actor Graphic" option to change the sprites to show their race//class which doesn't seem to be working, all the actor graphics are saved and logged onto the Actor panel on RPG Maker VX Ace and the Character that is meant to be changed is blank ready to be altered by the selections the player makes. BUT their class choice determines the armour the character wears which changes the sprite slightly) The selections all seem to work but when I playtest it, the character is invisible? all of males of one race look the same as do females etc. Can you tell us a little about what the tile does look like A normal spite is like this: 1 tile is 48x48 pixels 1 character is 3x4 tiles 1 spritesheet is 4x2 characters This mean 1 prite sheet is 12 tiles wide and 8 tiles high. Each has a different Sprite I've made (e.g. But is a nice alternative as you can use layers and stuff. I'm having some trouble with my character selection on my project - what I am wanting to happen is the player can firstly choose their race (out of a possible three), then their gender, then their class and their name. You could use ms paint if you really wanted to.
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